terça-feira, 8 de janeiro de 2013

2006 - Tecnical Report - Real Time Fluid Dynamics on Programmable GPU with Arbitrary Boundaries and Vorticity Confinement

Abstract: In this work, we will present a method to solve the incompressible Navier-Stokes equations using graphics hardware to simulate the fluid behavior. The method is fast enough to allow interaction with the fluid even on large domains. Using a new approach in the treatment of the boundary we get good results in simulations over complex domains. The fluid simulation is based on the method described in [18],and to solve the problem with numerical dissipation we present a new scheme in GPU for vorticity confinement. The implementation is made with Cg.

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